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After successfully pitching the idea to Triple Topping, I worked on the pre-production of Dead Pets as Art Director, Designer and as a Writer for its first year of development. During this time I helped set the pillars of the game’s art style, it’s world building and loose narrative beats.
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![](https://freight.cargo.site/t/original/i/433c8c93497b80d5c4e79d8192a9266ac4c47b26a1b597a19af0e9aa3636646e/guitar.png)
![](https://freight.cargo.site/t/original/i/a8bcd0b2fe65b671ac40c8017bd500499bb1bc435e15d34fd8bf17ec514af5d1/props.png)
![](https://freight.cargo.site/t/original/i/ca05094ae069f88c5a987671b78a2da3affc69fd8f79b5b07c86dcafb97e16ef/zines.png)
![](https://freight.cargo.site/t/original/i/6cdda3f01eedc412489cdc0557e32de6dc5cd4a67302d541e38bee9d834b2962/aidan.png)